Juvenoia Draft written by Tevin  MK 

Continent 1: Alkebulan (Inspired by Africa)

  1. Lumina
    • Background: Rich in Noesis energy rocks, Lumina is a focal point of Noesis mining. The environment heavily influences its people's usage of Noesis, with a focus on Earth and Gravity-based powers.
    • World Organizations:
      • NEXA: Regulation of Noesis-powered mining tools.
      • Forge Alliance: Noesis infusion into mining technology.
  2. Abelura
    • Background: Abelura’s culture deeply intertwines with the mastery of Gravity-based Noesis, leading to high precision and control. The country is renowned for its skilled practitioners of Gravity manipulation.
    • World Organizations:
      • Gravitas Consortium: Development of Gravity-based technology.
  3. Telunia
    • Background: A war-torn nation that heavily utilizes Noesis for weaponry. Government control is strict, and the nation struggles with militarized applications of Noesis, resulting in dangerous living conditions.
    • World Organizations:
      • Syndica Protectorate: Crime prevention and military law enforcement.
  4. Venara
    • Background: A peaceful nation focused on understanding the philosophical implications of Noesis. Venara serves as a hub for researchers and monks studying energy manipulation, particularly the Weak Nuclear Force.
    • World Organizations:
      • Horizon Institute: Study of the biological and spiritual impact of Noesis.
  5. Arkana
    • Background: A coastal country known for its integration of Noesis into agriculture, enhancing crop growth and sustaining its economy.
    • World Organizations:
      • Forge Alliance: Noesis agricultural tools.
  6. Druvia
    • Background: A nomadic nation in a desert, using Noesis to manipulate water resources and sustain life in harsh conditions, leading to innovative Noesis water technologies.
    • World Organizations:
      • Solarcus: Noesis-powered solar water technologies.

Continent 2: Anatolia (Inspired by Asia)

  1. Imanis
    • Background: The technological powerhouse of Juvenoia, Imanis is known for advancements in Noesis tools and robotics, developing Noesis-infused technologies for civilian and military use.
    • World Organizations:
      • NEXA: Technological regulation.
      • Forge Alliance: Advancements in Noesis technology.
  2. Tenshu
    • Background: A spiritual nation known for controlling the Weak Nuclear Force, Tenshu's people practice advanced energy absorption and release, crucial to Noesis energy studies.
    • World Organizations:
      • Horizon Institute: Research on energy absorption and Weak Nuclear Force.
  3. Seyrelia
    • Background: A militarized nation specializing in Electromagnetic powers, Seyrelia focuses on weaponry that controls electronic systems and machinery.
    • World Organizations:
      • Electrion Coalition: Electromagnetic defense systems.
      • Syndica Protectorate: Law enforcement.
  4. Fumora
    • Background: An artistic hub where creativity and Noesis blend, Fumora's citizens use Noesis in music, art, and performance, enhancing their culture.
    • World Organizations:
      • Forge Alliance: Creative Noesis-infused technologies.
  5. Koria
    • Background: A country divided between tradition and innovation, with an older generation valuing traditional Noesis training and a younger generation pushing for technological integration.
    • World Organizations:
      • NEXA: Regulation of hybrid traditional/modern Noesis tools.
  6. Izuna
    • Background: A mountainous country where Noesis powers are used to control weather and ensure survival in high altitudes, mastering natural element manipulation.
    • World Organizations:
      • Solarcus: Noesis-powered environmental control systems.
  7. Nendara
    • Background: A spiritual nation known for its forests, where citizens focus on using Noesis to maintain harmony with nature, emphasizing organic matter and environmental balance.
    • World Organizations:
      • Horizon Institute: Environmental Noesis research.

Continent 3: Eurys (Inspired by Europe and the Americas)

  1. Varkenia
    • Background: A diplomatic center known for its neutral stance, Varkenia serves as a hub for Noesis-related research and international cooperation, home to various diplomatic organizations.
    • World Organizations:
      • NEXA: Global regulations on Noesis tools.
      • Gravitas Consortium: Gravity-based Noesis research.
  2. Arcovia
    • Background: A prosperous country leading in scientific research into combining different forms of Noesis, known for its hybrid Noesis technology.
    • World Organizations:
      • Solarcus: Energy conversion using Noesis.
      • Forge Alliance: Hybrid Noesis technology.
  3. Xandrada
    • Background: A militaristic nation focused on advanced Noesis-powered defenses, particularly in developing large-scale Noesis dampeners for global peace.
    • World Organizations:
      • Syndica Protectorate: Law enforcement and defense.
  4. Poluva
    • Background: Known for its advanced infrastructure, Poluva integrates Noesis energy throughout the city as a clean energy source, leading in urban design.
    • World Organizations:
      • Forge Alliance: Noesis-powered infrastructure design.
  5. Delrion
    • Background: A hub for inventors and engineers, Delrion combines Noesis with traditional technology, focusing on everyday devices.
    • World Organizations:
      • NEXA: Regulation of Noesis-powered everyday devices.
  6. Celeran
    • Background: Famous for its athletes, Celeran integrates Noesis into sports and physical enhancement, advancing human performance through controlled augmentation.
    • World Organizations:
      • Gravitas Consortium: Sports-related Noesis research.
  7. Vescaris
    • Background: A politically unstable country divided between factions that embrace and reject Noesis, creating a complex political landscape.
    • World Organizations:
      • Syndica Protectorate: Maintaining law and order in unstable regions.
  8. Ravenor
    • Background: A maritime nation where Noesis is used for navigation and ocean exploration, noted for advancements in oceanic technology with Noesis-infused submarines.
    • World Organizations:
      • Solarcus: Noesis-infused naval technologies.
  9. Valedria
    • Background: Known for its artistic heritage, Valedria uses Noesis in creative arts, especially architecture and design, with citizens proud of their Noesis-powered works.
    • World Organizations:
      • Forge Alliance: Architectural Noesis integration.
  10. Loranda
    • Background: Renowned for its advanced healthcare system, Loranda utilizes Noesis for healing, making its hospitals famous for effective treatment methods.
    • World Organizations:
      • Horizon Institute: Medical applications of Noesis energy.

World Organizations and Locations:

  • NRC (Noesis Regulatory Commission)
    Location: Imanis (Continent: Anatolia)
    Focus: Global regulation of Noesis-powered technology.
  • GVOA (Global Vanguard of Advancement)
    Location: Arcovia (Continent: Eurys)
    Focus: Scientific research and hybrid Noesis technology development.
  • CUPS (Council of Unified Philosophical Studies)
    Location: Venara (Continent: Alkebulan)
    Focus: Study of Noesis’ philosophical and spiritual impacts, particularly related to the Weak Nuclear Force.
  • USTC (Unified Security and Technological Commission)
    Location: Xandrada (Continent: Eurys)
    Focus: Global security, law enforcement, and the development of Noesis-powered defense systems.
  • ERA (Energy Research Alliance)
    Location: Abelura (Continent: Alkebulan)
    Focus: Research and development of advanced Gravity-based Noesis technology.
  • ITDF (International Technological Development Foundation)
    Location: Izuna (Continent: Anatolia)
    Focus: Research and development of environmental and weather-control Noesis technologies.
  • GMRI (Global Magnetic Research Institute)
    Location: Seyrelia (Continent: Anatolia)
    Focus: Electromagnetic Noesis research and development of defense systems.

How They Work Individually

NRC:
NRC is responsible for establishing and maintaining standards in the use of Noesis technology globally. It provides licenses, conducts inspections, and enforces regulations to ensure safe usage across all industries. It primarily operates in highly technological areas like Imanis but has jurisdiction everywhere.

GVOA:
GVOA leads the charge in the development of hybrid Noesis technologies, specifically those that combine multiple forms of Noesis powers. It plays a crucial role in pushing the boundaries of how Noesis can be applied to enhance various aspects of society. Their main efforts focus on research and innovation in Arcovia, which is known for its advanced science.

CUPS:
CUPS explores the intersection between Noesis energy and philosophy, studying its impacts on human consciousness, spirituality, and societal philosophy. Venara is the perfect home due to its peaceful nature and focus on the spiritual side of Noesis. They emphasize balance and mindfulness in Noesis use.

USTC:
USTC ensures global security by maintaining advanced Noesis-powered defense systems and coordinating law enforcement efforts. Xandrada, known for its militaristic approach, provides a strategic location for overseeing security threats and Noesis-related crimes worldwide.

ERA:
ERA specializes in Gravity-based Noesis research and technology. They work to refine techniques and technologies that harness gravity for both civilian and military applications. They’re heavily involved in precision-based Noesis control and operate out of Abelura, known for its skill in gravity manipulation.

ITDF:
ITDF focuses on environmental control and weather-related Noesis technologies. They develop systems to manipulate natural elements, ensuring survival in harsh climates like those found in Izuna. Their expertise in weather control aids agriculture and global climate regulation.

GMRI:
GMRI specializes in the research and development of Electromagnetic-based Noesis, focusing on both civilian technologies (like communication systems) and military defense systems. Seyrelia’s militarized focus on electromagnetism makes it an ideal base for GMRI’s operations.

How They Work Together

NRC: As the regulatory body, NRC sets the overarching rules and ensures that all other organizations adhere to the standards for safe Noesis use. They coordinate closely with GVOA, ERA, ITDF, and GMRI to approve new technologies and ensure they meet safety standards.

GVOA, ERA, ITDF, GMRI: These organizations collaborate heavily in research and development. GVOA often pushes new boundaries by combining Noesis types, while ERA, ITDF, and GMRI focus on refining specialized Noesis technologies (Gravity, Weather, and Electromagnetic). ERA and ITDF might collaborate to develop technologies for environmental preservation that also manipulate gravity for agricultural purposes.

CUPS and USTC: While USTC focuses on global security, it relies on CUPS to ensure that Noesis power is used responsibly from a philosophical standpoint. CUPS may advise on policies to prevent Noesis misuse or enhance mental discipline in soldiers and law enforcement officers.

USTC and GMRI: These two collaborate on global defense, ensuring that Electromagnetic-based defenses and other Noesis-based security measures are in place to counter threats, both internal (like crime) and external (like war or natural disasters).

In essence, NRC acts as the overseer, ensuring safe practices, while GVOA leads technological advancement. CUPS brings a philosophical balance, USTC ensures security, and ERA, ITDF, and GMRI focus on specialized areas of Noesis research to support global progress. All together, these organizations help maintain the balance between technological development, philosophical reflection, and the safe, efficient use of Noesis in society.

Summary 

  1. World Overview
  • Planet: Juvenoia, a Mars-like planet characterized by advanced technology and ongoing wars, with a focus on chaos vs. control.
  • Continents:
    • Alkebulan
    • Anatolia
    • Eurys
  • Countries: 23 unique countries inspired by real-world nations, with distinct cultures and characteristics.
  1. Organizations
  • NRC (Imanis): Scientific research and development.
  • GVOA (Arcovia): Government authority focusing on regulation.
  • CUPS (Venara): Community outreach and humanitarian efforts.
  • USTC (Xandrada): Technological advancements and infrastructure.
  • ERA (Abelura): Environmental sustainability.
  • ITDF (Izuna): Trade and economic development.
  • GMRI (Seyrelia): Military and defense solutions.
  1. Powers and Abilities
  • Noesis: An energy source channeling the four fundamental powers, akin to neutrinos.
    • Basic Abilities:
      • Energy Sensing
      • Minor Healing
      • Energy Channeling
      • Basic Shielding
      • Energy Projection
  • Fundamental Powers:
    • Gravity: Manipulating gravitational forces (pulling/pushing, gravity wells).
    • Electromagnetism: Controlling electric bursts and magnetic fields.
    • Strong Nuclear Force: Reinforcement and fusion of matter.
    • Weak Nuclear Force: Energy absorption and decay control.
  1. Gravity
  • Pull & Push: Attract or repel objects and people by manipulating your own weight. You can either increase or decrease gravity in relation to your body.
  • Attraction/Repulsion Fields: Create gravity wells or pools that pull objects toward a central point or push them away, affecting the environment.
  • Gravitational Compression: Increase the weight of an object or person, making them feel heavier and slowing them down.
  • Gravitational Shield: Use localized gravity pads or pockets close to your body to create personal shields that deflect incoming physical attacks by bending the trajectory of objects.
  • Inertia Control: Momentarily nullify or enhance the inertia of objects in motion, allowing you to stop or redirect moving projectiles.

Balanced Variety: Gravity has a mix of offensive (push/pull), defensive (shields), environmental (wells), and utility (inertia control) abilities.

  1. Electromagnetism
  • Electric Bursts: Generate controlled electrical discharges, ranging from small taser-like shocks to stronger, disabling bolts.
  • Magnetism: Manipulate magnetic fields to control ferromagnetic objects, lifting or hurling metallic objects over short distances.
  • Magnetic Fields: Create magnetic force fields that can repel metal projectiles or form a barrier against certain attacks.
  • Electricity Absorption: Absorb electrical energy from your surroundings or technology to power your own attacks or prevent damage from electrical sources.
  • Electromagnetic Vision: Sense and see electromagnetic fields, allowing you to detect hidden technology, power sources, or even navigate in the dark through detecting electronics.

Balanced Variety: Electromagnetism now covers offensive (bursts), defensive (fields), sensory (EM vision), and utility (absorption) functions.

  1. Strong Nuclear Force
  • Matter Reinforcement: Strengthen objects and materials at a molecular level, making them more durable and harder to break. Reinforce armor, weapons, or even your body for temporary durability.
  • Matter Fusion/Merging: Fuse two or more objects or materials at a molecular level to create new, stronger compounds or merge parts of your environment for structural manipulation.
  • Matter Disruption: Break down matter on a molecular level, releasing stored energy. This could cause explosive effects when hitting certain materials, but it's localized and controlled to prevent excessive destruction.
  • Molecular Density Control: Increase or decrease the density of objects. This makes them heavier, harder, or lighter and easier to break or lift.
  • Atomic Suture: Repair small damage to materials or objects by manipulating their molecular bonds, effectively "stitching" them together.

Balanced Variety: Strong nuclear force has offensive (disruption), defensive (reinforcement), and utility (fusion, repair, density control) capabilities.

  1. Weak Nuclear Force
  • Energy Absorption: Absorb small amounts of energy from decaying materials or low-level radiation, then release it as controlled bursts of energy (e.g., heat, light, or concussive force).
  • Radiation Emission: Emit controlled radiation in small doses. You can cause mild radiation sickness, disrupt technology, or generate small bursts of radiation to disorient opponents.
  • Decay Acceleration: Speed up the natural decay of objects, rusting metal or weakening organic materials over time. Useful for sabotage or environmental manipulation.
  • Decay Inhibition: Slow down decay processes in materials, effectively preserving objects, food, or even slowing the degradation of structures.
  • Energy Transfer: Channel absorbed energy to temporarily enhance strength, speed, or durability. For example, absorbing radiation from the environment to enhance your physical performance in short bursts.

Balanced Variety: Weak nuclear force has defensive (absorption, decay inhibition), offensive (radiation emission, energy bursts), and utility (decay control, energy transfer) applications.

Summary of Weaknesses:

  • Gravity: Limited range, energy drain, vulnerability to anti-gravity, environmental dependence, and mental focus requirements.
  • Electromagnetism: Sensitivity to water, technological overload, magnetic interference, short duration, and dependence on materials.
  • Strong Nuclear Force: Concentration requirement, molecular limits, energy feedback, time-consuming processes, and high energy costs.
  • Weak Nuclear Force: Radiation exposure risk, decay limitations, energy instability, temporal control issues, and psychological toll.
  1. Character Development
  • Protagonist and Antagonist: Ranger (vigilante turned crime boss) and Poker (government hero turned vigilante).
  • Character Names: Reflect philosophical practices, morality, or relevant ideas.
  1. Training System
  • Physical and Mental Training: Enhances senses and channels Noesis energy based on surroundings. Overuse can destabilize energy flow.
  1. Visual and Auditory Elements
  • Color Palettes: Used to represent emotions, environments, and themes (inspired by Azur et Asmar and Spider-Verse).
    • Motifs:
      • Gravity: Dark and brooding colors with bright pops (e.g., blues).
      • Electromagnetism: Vibrant colors for energy representation.
      • Strong Nuclear Force: Earth tones with bright accents.
      • Weak Nuclear Force: Subdued colors for decay.
      • Noesis: Soft pastels during harmony; bright colors during power use.
  1. Narrative Structure
  • Character Interactions: Focus on personal stories within the broader backdrop of organizational influence without making them the central point.
  • Themes: Interconnectedness, perspectives, nature vs. nurture, balance of chaos and control.
  1. Future Directions
  • Animation Potential: Plans for later adaptation into an animated format.
  • Soundtrack: Music tailored for characters, landscapes, and pivotal moments to enhance emotional depth.
  1. Conflict and Resolution
  • Philosophical Themes: Characters will reflect on free will and choices in a chaotic world, with conflicts arising from their powers and personal histories.
  • Training Limitations: Each fundamental power has logical weaknesses, leading to strategic conflicts.
  1. Interconnected Worldbuilding
  • Cultural Influences: The societies and countries within Juvenoia will reflect various philosophies and ideologies, enriching the narrative depth.

Power System

Noesis

  • Description: The energy that channels the four fundamental forces into beings. Functions similarly to Nen, enabling users to channel energy over time, infusing their bodies with Noesis while enhancing physical and sensory capabilities.

Fundamental Powers

  1. Gravity
    • Abilities: Pull and push objects, create gravity wells, manipulate weight, create gravity pads/pockets for shielding.
    • Weaknesses: Complex maneuvers require concentration; loss of control can lead to unintended consequences.
  2. Electromagnetism
    • Abilities: Generate electric bursts, manipulate magnetic fields, create electromagnetic shields.
    • Weaknesses: Energy depletion over time; certain materials can block or absorb electric fields.
  3. Strong Nuclear Force
    • Abilities: Reinforce matter, merge matter, disrupt molecular structures to release energy.
    • Weaknesses: High energy cost; risk of backlash if improperly controlled.
  4. Weak Nuclear Force
    • Abilities: Absorb energy, create bursts, manipulate radiation, decay control.
    • Weaknesses: High energy demands; difficult to control when overloaded.

Combining Powers

  • Combination Powers: Merging fundamental powers yields unique abilities with specific strengths and weaknesses.
  1. Gravity + Electromagnetism (Magnetic Gravity)
    • Unique Abilities: Alter projectile paths, shield with debris.
  2. Strong Nuclear Force + Weak Nuclear Force (Fusion Decay)
    • Unique Abilities: Heal through energy absorption, cause explosions upon disruption.
  3. Gravity + Strong Nuclear Force (Weight Reinforcement)
    • Unique Abilities: Create barriers, enhance physical strength significantly.
  4. Electromagnetism + Weak Nuclear Force (Electro-Radiation)
    • Unique Abilities: Emit energy bursts disrupting electronics, absorb energy to amplify personal power.
  5. Electromagnetism + Gravity (Gravitational Shielding)
    • Unique Abilities: Block attacks, repel projectiles using gravitational fields.

Training and Development

  • Training Regimen: Focuses on physical and mental enhancements to improve sensory perception and body strength.
  • Energy Levels: Initial levels are uniform, but growth potential varies based on genetics and environmental factors.
  • Risks of Overuse: Overexertion of Noesis can lead to cell destabilization and permanent damage.

Technology and Tools

  • Noesis-Infused Weapons: Guns and artillery improve existing capabilities, such as enhancing fire rate or durability without creating new functionalities.
  • Dampeners: Devices suppress powers to a stable baseline, preventing users from breaking free unless they are highly attuned to Noesis.
  • Organic Matter Compatibility: Easier integration of Noesis with organic materials than with technology.

Themes and Messages

  • Main Theme: Learning about the balance of life through emergence, reflecting on choices, powers, and their consequences.
  • Cultural Reflections: Each character's powers and journeys reflect their backgrounds, expertise, and societal roles.

Character Development

  • Starting Characters: Recommended to create 5-10 diverse characters to establish core narratives.
  • Character Powers: Reflect personal experiences and backgrounds, with growth paths based on individual stories.

Timeline of Significant Events

  1. Discovery of Noesis: Ancient civilizations uncover and harness Noesis energy.
  2. The Great War of Balance: Major conflict arises over Noesis resources, shaping societal structures.
  3. Formation of World Organizations: Entities created to maintain peace and oversight.
  4. The Rise of Vigilante Groups: Response to corruption, leading to a surge in underground movements.
  5. Technological Advancements: Innovations integrating Noesis lead to significant societal shifts.
  6. Cataclysmic Event: Misuse of Noesis results in a disaster, prompting a reevaluation of its applications.
  7. The Era of Emergence: Focus on balancing powers and promoting societal harmony, shaping the next generation.